Before we move onto major content additions to Deceit, we wanted to clean up some of the code and fix a lot of the issues discovered from our new week 1 users, we hope this patch will improve FPS for some people, as well as reduce the number of crashes people are having!
Balancing[ | ]
- The camera slow and blind effects are halved if the terror isn't facing you
- Terrors now have 1 second of immunity after being downed
Features[ | ]
- The main menu now features a high scores which shows the ELO of all of the top players
- Dead players are shown to terrors on the Q menu
- Matchmaking will now prioritize grouping users with the same language settings
- Chinese letters have been added to our font
Bug Fixes[ | ]
- Fixed issues preventing us from using CryEngine's optimizations
- Potentially fixed the most common crash players are experiencing
- Fixed inspection kit being used on the wrong person
- Fixed a method of 'speed hacking'
- Fixed a bug where users could pause the game for everyone
- Fixed being unable to talk while Q was pressed
- Fixed a visual issue where related graphics settings weren't changed on the main menu's option screen after changing graphics quality
- Fixed a visual issue where your graphics setting differed between in game and the main menu
- Fixed traits being shown in the wrong slots
- Fixed the ranks and high scores of people in your party showing incorrectly on the main menu
- Reasons for your death are now shown when you die
- Glow sticks no longer flicker during the gas period
- You can now use the escape menu during character select
- Fixed a bug where you could move during the end of round screen
Environment[ | ]
- General optimization in the forest map
- Made it clearer for the player to not go back into the previous zone in the forest
- Forest Lighting tweaks
- Fixed the forest floor terrain material
- Fixed a couple of areas in the forest map where you can get stuck
- Fixed falling out of the map on the ground floor of the asylum and an area in the second floor kitchen where collision acts odd
- Fixed some doors rotating the wrong direction
- Added point lights to the escape hatches in the forest
- Fixed red ball particle
- Moved character select screen in the forest