Patch Notes V1.4

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Features[edit | edit source]

  • Added animations to the character select screen when switching between cosmetics.
  • Added lots of new rewards to crates!
  • Character select load outs now persist between games.
  • The antidote objective no longer works on yourself - you can now only use it to save your teammates!
  • The bleed out time after being executed as been increased, to allow for additional antidote revival time.
  • The armour has been nerfed to allow 2 hits from a terror before execution down from 4.
  • The stun from the camera flash has been reduced from 2 seconds to 1.5 seconds.
  • Shooting terrors now only stacks to a 65% slow (down from 75%).
  • Terrors no longer have a minimum terror strength of 3 seconds after executing someone.
  • Key doors now have text that says if you can't open them yet.
  • Downing players by objectives no longer increases the down time.
  • Nerfed the regeneration rate of both health and armour.
  • Doors now always open away from you.
  • Objectives now tell you the item you're taking.


Bug Fixes[edit | edit source]

  • Added the missing blood bag model on top of the blood bag objective.
  • Fixed a potential crash bug when lights were being toggled on/off.
  • Made it so a player can have both the "tracker" and "key" waypoint on them at the same time.
  • Added user feedback for when users can't connect to the server, or can't authenticate with steam (currently the "can't press play" issue).
  • Fixed issues with the character skinning, that caused the character's skin to sometimes show through clothes.
  • Fixed lag on the end screen.
  • Various other bug fixes.


Audio[edit | edit source]

  • Fixed bug where unwanted multiple footsteps occurred
  • Fixed bug where reverb channel was not affected by downed state


Environment[edit | edit source]

  • Added new areas and new pathways from the ground floor to the middle floor.
  • Added some new props.
  • Created dynamic objects (e.g. objects that move when shot)
  • Removed some lights from showing at the wrong times which was causing an FPS hit.