This week we have gotten rid of our boring placeholder menu background and replaced it with a new 3d-scene, which really improves the quality and initial look of the game when you first open it. Along side this we've scrapped our crates system, replacing it with a brand new 'Loot Booth'. Visit the game master, cross his palm with a coin, and play his game to see what sick loot you can win. Players skilled enough to make it onto our highscores will be rewarded with special Bronze/Silver/Gold tokens which can be used for the chance to win exclusive bronze/silver/gold loot only available with these coins.
End of season[ | ]
Now the season is ending, prizes will be handed out and we're prepping for the next season to begin! As we reset, the following will happen:
- When you log in next you will be displayed your final position for Season 1 and your rewards
- You will be given a headstart based on your Season 1 rank for this new season, using the formula: (20 - Rank Achieved) in the form of marks towards ranks
- ELO for everyone has been reset to 1200 to make it fair for the new season
Features[ | ]
- Added particles to the terror form transformation
- Dodging a game on the loading screen now results in a loss
- ELO has now been removed from the loading screen and game details interface
- Queueing as 4 and 5 man parties has been disabled
- Players can now report other players that aren't following our code of conduct (http://talk.playdeceit.com/t/code-of-conduct/1751)
- The graphics settings menu has been reworked giving users a lot more options to configure (you'll need to check and re-configure, as settings will default to medium)
- Cosmetics can now be purchased with the currency players have been accumulating
- Players now have a number next to their name to counter act parties changing their names to be identical
- If a game starts with just five players, there is now a 30% chance two players are Infected
- A region selector has been added to determine which servers you prefer to play on
Traits[ | ]
- Alex:
- Escape Artist (T1): The escape door opens 25% faster when you're the one to open it
- Hoarder (T1): Consumable items on the floor are highlighted from further away
- Skedaddle (T2): Move 35% faster (decaying over 3 seconds) after downing Terrors
- Chang:
- Scavenger (T1): You are more likely to find more ammo when picking it up
- Unsung Hero (T1): You will be notified who takes objectives that you pulled the lever for
- Borrowed Time (T2): Objectives captured by you delay the blackout by an extra 20%
- Lisa:
- Critical Thinking (T1): Guns deal 25% extra damage when hitting targets in the head
- Foresight (T1): Active objectives that are within 15 metres of you are waypointed, even if you didn’t activate them
- Interrogate (T2): If you’re the deciding vote to eliminate someone you will be told if they were Infected or not
- Rachel:
- Bright Eyed (T1): See slightly better in the dark without using light sources
- Backstabber (T1): Deal 10% more damage from behind targets
- Vibrant (T2): When antidoting someone Terrors nearby will become downed
Bug Fixes[ | ]
- Optimised Dunning Kruger Asylum to increase performance
- Fixed the locomotion animations on all characters
- Fixed an exploit on the forest map that allowed players to jump on top of rocks that were unintented to be accessible
- Infected traits now work when in human form as well as when transformed
- Fixed some instances of players getting stuck after executing another player
- Bullet holes now appear when shooting objects in the environment
- Players can no longer quick switch away from the camera to avoid the cooldown
v2.3.1[ | ]
Bug Fixes[ | ]
- Fixed bug causing players to crash when connecting to games
- Fixed bug with 'interrogate' trait causing players to crash