Buying every Perk in one Tree, and therefore Fully Completing the Perk Tree, rewarded the Player with an improved version of the Emblem received for Completing it.
Perks used to be separated between Innocent and Terror Perks. Below are the retired perks for each form.
Retired Innocent Perks[ | ]
Image
Name
Description
Adrenaline
Move 10% faster in the dark.
Backstabber
Deal 10% more damage from behind targets.
Blase
When downed, additional votes cast on you increase your respawn time by 4 seconds instead of 5.
Bounce Back
Regenerate health slowly over time.
Bright Eyed
See slightly better in the dark without using light sources.
Come Prepared
Spawn with 100% armour.
Critical Thinking
Guns deal 25% extra damage when hitting targets in the head.
Detective
When looking at a taken blood bag you can see when it was drank by an infected.
Escape Artist
It takes 25% less time for the escape door to open if you’re the one to interact with it.
Evasion
Trackers last 50% less time on you.
Eye Spy
You can see nametags when close to people in the dark.
Foresight
Active objectives that are within 15 meters of you are waypointed, even if you didn’t help activate them.
Frisk
You can see downed people’s items in their nametag.
Good Lighting
Cameras are 10% more effective against Terrors.
Head Start
Each time you respawn you’ll have 25% armour.
Hoarder
Consumable items on the floor are highlighted from further away.
Interrogate
If you’re involved in a vote that passes there is a chance that you will be told if they were infected.
Only one person can be informed per passing vote.
Loaded
Start with a full ammo clip in your pistol.
Magnetic Mag
Bullets have a 20% chance of returning on hitting a target.
Panic!
15% increased movement speed when in gas and when the exit is open.
Please Sir
After completing an objective you will briefly be shown the position of available levers to activate.
Redistribution
You're able to pick your traps back up again.
Say Cheese
Cameras provide an extra flash.
Scavenger
You are more likely to find more ammo when picking it up.
Second Chance
When antidoting someone, nearby Terrors will become downed.
Skedaddle
Move 35% faster (decaying over 3 seconds) after downing Terrors.
Slasher
Increased melee damage with the knife.
Sleight of Hand
Reload weapons faster.
Solar Powered
Torches slowly recharge when the lights are on.
Speedy Recovery
Health packs also instantly heal for 25 upon pickup.
Spotting
Trackers can now be placed on blood bags, showing an outline of the blood bag's state. This tracker displays only to you and is destroyed upon taking damage.
Stubborn
Levers that you’ve activated require more damage to disable.
Surveillance
If you revive someone you can see their position for 15 seconds.
Tread Lightly
Terrors see your position for less time when they detect your movement.
Triggered
Increased trap trigger and blast radius.
Trust Issues
When you pull a lever it takes 5 seconds before the objective becomes active giving you time to get to it first.
Turbo Trap
Place traps faster.
Unsung Hero
You will be notified of who took an objective that you’ve activated.
Power Pulse
After using a Generator you will briefly be shown other available Generators.
Field Medic
Gain a slight movement speed buff if you're able to antidote someone
Statically Charged
Gain a slight movement speed buff for a few seconds after finishing a Generator
Strong Scent
Terror sense reveals players for 25% longer
Power Trip
After all Generators are completed, reveal the locations of the Innocents for a few seconds
Retired Terror Perks[ | ]
Image
Name
Description
Acquired Taste
After drinking a blood bag you will briefly be shown other available blood bags.
Appetiser
Start the Game with Half a Slice of Terror Strength.
Blood Thirsty
In Terror form move 10% faster when moving towards innocents that are carrying fuses.
Bullet Time
Take 25% less damage in Terror form.
Every Last Drop
If you respawn in human form you will lose only ½ a slice of Terror strength.
Fully Alert
At full blood when the lights are on you can see the innocents.
Fun Sponge
You gain half a slice of Terror strength from each objective you deactivate.
Heightened Senses
Terror sense highlights Innocents every 4 seconds instead of 5.
Impatient
Respawn faster when downed in Terror Form.
Last Laugh
When enraged and in Terror form you can see all innocents.
Life Leech
Get full Terror health when you execute someone.
Locked On
Your Terror sense highlights players with fuses that aren’t running.
Mind Your Step
Get an outline on traps when stood near them in human form.
Quiet Quencher
Make less noise when you’re drinking from blood bags.
Rage Refund
Get a slice of Terror strength if someone you executed gets antidoted.
Revitalised
Gain half a slice of blood when revived by an innocent player.
Sixth Sense
At night all accessible blood bags are highlighted to you.
Slowly does it
Traps require you to be closer to them before they’re triggered.
Stealth
Transform in and out of Terror form quieter.
Step Up
Other player’s footsteps are louder to you in Terror form.
Surprise
Get a burst of movement speed when coming out of a vent.
Vengeance
After respawning in Terror form you can see the player that downed you for 5 seconds.
Weak Point
There is a 10% chance when damaging a lever that it becomes instantly deactivated.
Retired Perks[ | ]
The Perks listed below were retired with the introduction of the Perk Tree.
Name
Description
Borrowed Time
Objectives captured by you delay the blackout by an extra 25%
Camera Man
Start the game with a camera that has 2 charges
Reserves
There is a 25% chance that you will only lose half a slice of Terror strength when executing
The Hunt
If you stand still for 3 seconds you will go invisible until you move again in Terror form
Undetectable
Go invisible for 2 seconds after coming out of Terror form